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Archive for the Aggression Video Games Category

Call of Duty & Mortal Kombat 9 Linked to Greater Aggression & Anger Management Problems

  

Mike’s fist explodes in the teenager’s face like a car bomb detonating in the middle of Times Square. He has heavy, brick hands that smack right through the skin and skull of his opponent. Hit after hit rain down – head, body, head, head. His opponent’s knees wobble from sledgehammer blows, the brain temporarily ceasing to defend the body. Sensing the opening, Mike grabs the shoulders of his adversary and yanks the boy’s head straight down onto his rapidly rising knee. The jolt snaps the boy’s head back as a thick spray of metallic-tasting, black blood spurts from his mouth and nose. Barely conscious, the boy’s head cracks against the pavement. Blood leaks onto the concrete. He is no longer a threat, yet Mike continues to kick his torso and stomp on his head. Mike picks up the limp, lifeless body and slams the other boy’s head against the hood of a 2008 Dodge Charger, leaving a dent in the hood and head. As he lifts his fist to continue the carnage, Mike’s friends grab his arm, saying “I think you’ve done enough. He’s finished.” Mike drops the boy on the ground, unconscious, bleeding, concussed and injured for life.

This fight and countless others occurred at Snake Park in Blackhawk, CA.  I see clients with anger management problems daily. My clients tell me all about the frequent fights that occur in the San Ramon Valley. My sense is that, over the past two decades, fighting among adolescent males has increased in aggression, violence and desensitization. Every adolescent male client that I see plays highly violent video games on a daily basis. Games such as Call of Duty (COD), KillZone, and Mortal Kombat 9. This is on top of playing realistic and painful war games with Air Soft guns.

And just to give you a little taste of what gamers are repeatedly seeing, here is a sample fatality from the latest Mortal Kombat…

So you can imagine my concern when the following study came out today…

Violent Video Games Reduce Brain Response to Violence and Increase Aggressive Behavior, Study Suggests

 

ScienceDaily (May 25, 2011) — Scientists have known for years that playing violent video games causes players to become more aggressive. The findings of a new University of Missouri (MU) study provide one explanation for why this occurs: the brains of violent video game players become less responsive to violence, and this diminished brain response predicts an increase in aggression.

 

“Many researchers have believed that becoming desensitized to violence leads to increased human aggression. Until our study, however, this causal association had never been demonstrated experimentally,” said Bruce Bartholow, associate professor of psychology in the MU College of Arts and Science.

 

During the study, 70 young adult participants were randomly assigned to play either a nonviolent or a violent video game for 25 minutes. Immediately afterwards, the researchers measured brain responses as participants viewed a series of neutral photos, such as a man on a bike, and violent photos, such as a man holding a gun in another man’s mouth. Finally, participants competed against an opponent in a task that allowed them to give their opponent a controllable blast of loud noise. The level of noise blast the participants set for their opponent was the measure of aggression.

 

The researchers found that participants who played one of several popular violent games, such as “Call of Duty,” “Hitman,” “Killzone” and “Grand Theft Auto,” set louder noise blasts for their opponents during the competitive task — that is, they were more aggressive — than participants who played a nonviolent game. In addition, for participants that had not played many violent video games before completing the study, playing a violent game in the lab caused a reduced brain response to the photos of violence — an indicator of desensitization. Moreover, this reduced brain response predicted participants’ aggression levels: the smaller the brain response to violent photos, the more aggressive participants were.

 

Participants who had already spent a lot of time playing violent video games before the study showed small brain response to the violent photos, regardless of which type of game they played in the lab.

 

“The fact that video game exposure did not affect the brain activity of participants who already had been highly exposed to violent games is interesting and suggests a number of possibilities,” Bartholow said. “It could be that those individuals are already so desensitized to violence from habitually playing violent video games that an additional exposure in the lab has very little effect on their brain responses. There also could be an unmeasured factor that causes both a preference for violent video games and a smaller brain response to violence. In either case, there are additional measures to consider.”

 

Bartholow said that future research should focus on ways to moderate media violence effects, especially among individuals who are habitually exposed. He cites surveys that indicate that the average elementary school child spends more than 40 hours a week playing video games — more than any other activity besides sleeping. As young children spend more time with video games than any other forms of media, the researchers say children could become accustomed to violent behavior as their brains are forming.

 

“More than any other media, these video games encourage active participation in violence,” said Bartholow. “From a psychological perspective, video games are excellent teaching tools because they reward players for engaging in certain types of behavior. Unfortunately, in many popular video games, the behavior is violence.”

 

The journal article, “This Is Your Brain on Violent Video Games: Neural Desensitization to Violence Predicts Increased Aggression Following Violent Video Game Exposure,” will be published in a forthcoming edition of the Journal of Experimental Social Psychology.

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This spiraling trend of increasing glorification of violence has got to stop if we want to reduce aggression and violence in our teenagers. Today’s culture, replete with MMA, UFC, Air Soft guns, COD, street fights and dehumanization of others threatens the very fabric of our society. Where does it end?

What are your thoughts? What do you think? Have we gone too far when we paint a picture of victory as ripping out your opponent’s spine and beating him to death with his own skull as in the new Mortal Kombat 9? At what point are we oversaturating our children with the message that violence is an acceptable solution to disagreement? I’d love to hear your opinion!

All the best,

John Schinnerer Ph.D.

Founder of Guide to Self

Anger management geek

For a free PDF copy of John’s award-winning book on anger, anxiety and depression, simply visit www.GuideToSelf.com click on the yellow book icon and enter your name and email address on the following page. You will be sent an email to verify your email address and then receive instant access to your book!  

University of Missouri-Columbia (2011, May 25). Violent video games reduce brain response to violence and increase aggressive behavior, study suggests. ScienceDaily. Retrieved May 26, 2011, from http://www.sciencedaily.com¬ /releases/2011/05/110525151059.htm

 

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